The Spriting Dark Carnival

Modifying Blood's art for creative purposes.
Post Reply
User avatar
Blood of Nightmares
Still Kicking
Posts: 32
Joined: Sun Mar 17, 2019 11:11 pm
Location: The Accurate Hall of Epiphany

Re: The Spriting Dark Carnival

Post by Blood of Nightmares » Tue Mar 26, 2019 6:24 pm

I've actually found some more:

Image

Image

Image

Image

Image

Image

Image

Source: https://forum.zdoom.org/viewtopic.php?f=37&t=63923

User avatar
Dead Reckoner
Pink on the Inside
Posts: 131
Joined: Thu Mar 21, 2019 9:24 pm
Location: The door between the worlds

Re: The Spriting Dark Carnival

Post by Dead Reckoner » Thu Mar 28, 2019 6:58 pm

Some "concept frames" I made for monster ideas when I was bored years back.

Possessed armor
possessedarmor.png
possessedarmor.png (12.63 KiB) Viewed 11648 times
Resistant to fire damage, prolonged charging attack like Quake's knight. Restricted in the numbers and level themes it could be used in, might make for a good mini-boss.

Blob
jelly.png
jelly.png (18 KiB) Viewed 11648 times
Splits into smaller versions as it takes damage. Engulfs players, making them stuck in place as it deals damage, requiring rapid mashing of the use key to escape.

Werewolf
wolf2.png
wolf2.png (9.99 KiB) Viewed 11648 times
Very fast, hard-hitting. Functions on land much like a gill beast functions underwater. Can morph from civilians.

Wraith
wraith.png
wraith.png (35.41 KiB) Viewed 11648 times
Thought of it as a classic style rendition of Blood 2's death shroud.

Acolyte replacement
acolyte.png
acolyte.png (7.68 KiB) Viewed 11648 times
Having so many cultist recolors running around cheapens the vibe. Would be a lot better if at least one of them had its own unique sprites.

Blood 2 zealot
zealot.png
zealot.png (8.85 KiB) Viewed 11648 times
Would behave much like the Blood 2 wizard. Strong magic attack, close range shockwave and teleportation. Flare gun fodder.

User avatar
Dimebog
The Enlightened Florist
Posts: 61
Joined: Sun Dec 30, 2018 2:55 pm

Re: The Spriting Dark Carnival

Post by Dimebog » Thu Mar 28, 2019 7:20 pm

I like the Wraith one, looks like it could be made into a simple sector-based boss hovering around. BLOOD doesn't have anything close to those greens in its palette so the sprite is not usable in its current form, and it also has alpha-transparency edges which BLOOD doesn't support either.

User avatar
Dead Reckoner
Pink on the Inside
Posts: 131
Joined: Thu Mar 21, 2019 9:24 pm
Location: The door between the worlds

Re: The Spriting Dark Carnival

Post by Dead Reckoner » Thu Mar 28, 2019 8:24 pm

Yep, I was being very liberal with the palette for most of them. The alpha effects were unintentional and probably the result of sloppy use of the blur or clone tool. Does any Build derivative have that feature like ZDoom which preserves the coloration of PNGs independently of color palette in-game?

At least for now we can speculate on how a phantasm would look with a ghostly green :mrgreen:
Attachments
phantasm2.png
phantasm2.png (32.87 KiB) Viewed 11640 times
phantasm.png
phantasm.png (24.05 KiB) Viewed 11640 times

User avatar
Dimebog
The Enlightened Florist
Posts: 61
Joined: Sun Dec 30, 2018 2:55 pm

Re: The Spriting Dark Carnival

Post by Dimebog » Thu Mar 28, 2019 9:03 pm

It does, but you really don't want to mess with BLOODs colours. It instantly looks out of place when you add something like that. When you make sure you use the proper palette, the sprites suddenly blend in like they were always designed for the game instead of sticking out like a sore thumb.

User avatar
Dimebog
The Enlightened Florist
Posts: 61
Joined: Sun Dec 30, 2018 2:55 pm

Re: The Spriting Dark Carnival

Post by Dimebog » Thu Mar 28, 2019 9:10 pm

Case in point:

Your avatar with no discernible palette:
Image

Your avatar with the BLOOD palette applied:
73.png
73.png (5.41 KiB) Viewed 11635 times

That one actually kinda works but there is still some diffusion patterning because those blues are also not really in the palette ranges. The green one turns REALLY dotty trying to emulate that green from blues and like, two drab greens.

Here's the palette if you want to use it:
bloodpal.rar
(461 Bytes) Downloaded 392 times

User avatar
Dimebog
The Enlightened Florist
Posts: 61
Joined: Sun Dec 30, 2018 2:55 pm

Re: The Spriting Dark Carnival

Post by Dimebog » Thu Mar 28, 2019 9:23 pm

Here's what happens with the green phantasm when converted to BLOOD's colours:

phantasm.png
phantasm.png (16.27 KiB) Viewed 11630 times

I enlarged it so you can see what I'm talking about when I say diffusion patterns. It's a consequence of a lack of colours in that particular range. Also, got that one stray white pixel i didn't remove by accident.

User avatar
NoOne
New Flesh
Posts: 8
Joined: Mon Mar 18, 2019 6:04 pm

Re: The Spriting Dark Carnival

Post by NoOne » Thu Mar 28, 2019 9:27 pm

I like werewolf a lot and wish if there full sheet available

User avatar
Dead Reckoner
Pink on the Inside
Posts: 131
Joined: Thu Mar 21, 2019 9:24 pm
Location: The door between the worlds

Re: The Spriting Dark Carnival

Post by Dead Reckoner » Thu Mar 28, 2019 9:45 pm

Dimebog wrote: Thu Mar 28, 2019 9:03 pm It does, but you really don't want to mess with BLOODs colours. It instantly looks out of place when you add something like that. When you make sure you use the proper palette, the sprites suddenly blend in like they were always designed for the game instead of sticking out like a sore thumb.
Good points on all. Thanks for the palette, I might try to redo some of them with it.

The werewolf is one of the simpler edits and a full rotation should be doable. I might even give it a go, but it will have to be without the shorts for now.

User avatar
Dzierzan
Pink on the Inside
Posts: 112
Joined: Tue Mar 19, 2019 6:24 pm
Location: Poland

Re: The Spriting Dark Carnival

Post by Dzierzan » Fri Mar 29, 2019 3:45 pm

Some of the most interesting sprites from Ultra Cripsy mod for Doom.

https://forum.zdoom.org/viewtopic.php?f=43&t=60612

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

User avatar
Dzierzan
Pink on the Inside
Posts: 112
Joined: Tue Mar 19, 2019 6:24 pm
Location: Poland

Re: The Spriting Dark Carnival

Post by Dzierzan » Fri Mar 29, 2019 5:35 pm


User avatar
Dzierzan
Pink on the Inside
Posts: 112
Joined: Tue Mar 19, 2019 6:24 pm
Location: Poland

Re: The Spriting Dark Carnival

Post by Dzierzan » Fri Mar 29, 2019 5:47 pm



User avatar
Dzierzan
Pink on the Inside
Posts: 112
Joined: Tue Mar 19, 2019 6:24 pm
Location: Poland

Re: The Spriting Dark Carnival

Post by Dzierzan » Fri Mar 29, 2019 6:17 pm

This guy comes from Wolfenstein Blade of Agony mod, so I guess I'll just drop a link to this mod (which is awesome BTW)

https://boa.realm667.com/

Image

User avatar
Dead Reckoner
Pink on the Inside
Posts: 131
Joined: Thu Mar 21, 2019 9:24 pm
Location: The door between the worlds

Re: The Spriting Dark Carnival

Post by Dead Reckoner » Fri Mar 29, 2019 8:24 pm

Tried a monster from Warhammer with more frankenspriting :lol:

Image

Could also just be a giant bat.
Attachments
goyle.png
goyle.png (11.97 KiB) Viewed 11587 times

Post Reply