Death Wish Megathread
Death Wish Megathread
Download here: Lastest version of Death Wish
For old updates and other files go to the ModDB Page
Speedy made an additional soundtrack to go along with DW (general MIDI)
Death Wish has a section on Blood Wiki
Caleb will need to muster all his strength to take down the mighty Tchernobog, who has managed to free himself from the grip of death and seeks to reclaim his demonic form. It's a race against time as Tchernobog, now free of his dimension-binding burdens, grows more powerful than ever before!
Death Wish is a 3-episode campaign I began making in 2010. It is meant to take place some time after the events of the original 5 episodes of Blood. It contains over 30 single-player levels, 3 Bloodbath levels, cutscenes, and full 8-player co-op capability with added co-op features such as checkpoints. Death Wish only uses the default assets provided by the base game for its levels. Version 1.0–1.3 were released in 2011. In 2017, v1.4 was released on Halloween, with v1.5 following 1 year later.
Some screenshots (v1.3):
Some screenshots (v1.5):
Death Wish currently updates sporadically to make adjustments based on streams and comments from emails, ModDB, Discord, 4Chan, Twitch, Youtube, etc. ... and now Altar of Stone! Post all your Death Wish thoughts, comments, questions, suggestions, or criticisms here!
Re: Death Wish Megathread
Quoted from the old thread:
Crunatus wrote:Death Wish being one of the most highly regarded Blood map-packs; to such an extent that it is considered the standard for all quality Blood fan creations to be as or better than it. It is 30 new levels, in three episode packs. (If you are a new mapper, like me, don't bust your balls living up this too soon, we'll eventually get there). Nonetheless, I loved this map-pack, and you may too. Mod Page
It is well done and adds references to new horror media. One map, a secret level in Episode 1, leads you to an amusement park, where you can explore the Disney house of horrors show. Yet, a lot of the maps aren't this gimmicky or real-life location based. A lot of them feel like a surreal hell plane. One map which took me some time, required the player to walk over invisible platforms above lava. With the only clue to do so, being a moving ball of light that went over the invisible platforms. Requiring the player to memorize its patterns to move across. Took a while to figure that out. And the area around the invisible walkway was beautifully burnt. Some maps are tremendously vast, taking a long well-worthwhile time to complete. One of the most impressive parts for me, is the custom made cutscenes. You oughta see them yourself to judge.
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- The Dreaming God
- Posts: 312
- Joined: Sun Dec 30, 2018 12:27 am
- Location: The Hall of the Epiphany
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Re: Death Wish Megathread
This addon is long overdue for a full review from me. I'll get to it eventually, there is just much to do before I have that chance.
Need a hint? Spill some on the Altar of Stone!Kazashi wrote:Daedalus, I don't care how much you know about Blood, your attitude has to change.
Re: Death Wish Megathread
I can see new mapeditors being intimidated to shit by the screenshots from 2D mode mapedit, lol
Re: Death Wish Megathread
I'm currently working on an overhaul of DWE3M9: Nightmare.
• Removed some backtracking/spam
• Removed sector-counter puzzle (DWE3M6 already has this anyway)
• Inserted teleporters for quick travel
• Replaced 2nd invisible bridge with new segment
• Expanded on more recent sandy theme
Preview:
Here's a "vertigo" segment I added. You can see from Mapedit that the sectors tilt inward to exaggerate the perspective along with (manual, non-depth cued) shading that gets brighter as you approach the street.
• Removed some backtracking/spam
• Removed sector-counter puzzle (DWE3M6 already has this anyway)
• Inserted teleporters for quick travel
• Replaced 2nd invisible bridge with new segment
• Expanded on more recent sandy theme
Preview:
Here's a "vertigo" segment I added. You can see from Mapedit that the sectors tilt inward to exaggerate the perspective along with (manual, non-depth cued) shading that gets brighter as you approach the street.
Re: Death Wish Megathread
I don't understand what's going on in that second shot but it looks crazy. Will be interesting to see what kind of effect it makes in motion, something like dolly zoom?
Re: Death Wish Megathread
You just fly toward the open sewer really fast. It's a very short segment that uses minimal sectors that I thought was more quick and fun than going in circles like the previous build. I freed up some walls by chopping up the background sectors a bit, so you can't see clear across the level anymore but it runs a lot better if you're using DOSBox.
Re: Death Wish Megathread
Death Wish for Blood version 1.6 coming in September!
This year Death Wish gets an early update so everyone doesn't have to wait until the end of October to play their favorite oldschool horror FPS!
Death Wish 1.6 includes upgrades, new areas to explore, and improved compatibility with Blood:FS/GDX/NBlood.
• Cutscenes compatible with Blood: Fresh Supply
• New areas + all v1.5 additions, including new super secrets
• Giant sectors/walls broken up (helps rendering/performance issues)
• Sprite rotation and positioning to account for new voxels in various ports
See below for some preview images.
This year Death Wish gets an early update so everyone doesn't have to wait until the end of October to play their favorite oldschool horror FPS!
Death Wish 1.6 includes upgrades, new areas to explore, and improved compatibility with Blood:FS/GDX/NBlood.
• Cutscenes compatible with Blood: Fresh Supply
• New areas + all v1.5 additions, including new super secrets
• Giant sectors/walls broken up (helps rendering/performance issues)
• Sprite rotation and positioning to account for new voxels in various ports
See below for some preview images.
Last edited by Bloatoid on Fri Jun 14, 2019 3:28 pm, edited 1 time in total.
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- The Dreaming God
- Posts: 312
- Joined: Sun Dec 30, 2018 12:27 am
- Location: The Hall of the Epiphany
- Contact:
Re: Death Wish Megathread
Seems like it might be an issue with the site. I shall investigate shortly.Bloatoid wrote: ↑Thu Jun 13, 2019 8:55 pmI can't seem to upload images right now so if you want some preview pix check out the Death Wish ModDB page.
Need a hint? Spill some on the Altar of Stone!Kazashi wrote:Daedalus, I don't care how much you know about Blood, your attitude has to change.
Re: Death Wish Megathread
The issue has been resolved. You may proceed to add your images.
Re: Death Wish Megathread
Big sectors and walls have been broken up to address some performance issues and bugs that appear outside of DOS.
One of the many visual upgrades. This section was pretty dark before and had a flat building-side across the background.
Re: Death Wish Megathread
Nice, upgrades are always welcome.
Re: Death Wish Megathread
Death Wish version 1.6 is available!
Click here to get it off ModDB.
Once again I've gone back through all the levels and made edits and upgrades to improve things, but this year there's something even more exciting: a new level! This is the first one I've made completely from scratch in several years.
The new mission, They Mostly Come at Night, is the second secret level in the Scar Trek episode. Now each episode in Death Wish includes two total (not counting transition maps). Good luck finding it!
Death Wish 1.6 also includes upgrades, new areas to explore, and improved compatibility with Blood:FS/GDX/NBlood.
That's all for now. Have a happy Halloween with your favorite horror FPS Blood!
Click here to get it off ModDB.
Once again I've gone back through all the levels and made edits and upgrades to improve things, but this year there's something even more exciting: a new level! This is the first one I've made completely from scratch in several years.
The new mission, They Mostly Come at Night, is the second secret level in the Scar Trek episode. Now each episode in Death Wish includes two total (not counting transition maps). Good luck finding it!
Death Wish 1.6 also includes upgrades, new areas to explore, and improved compatibility with Blood:FS/GDX/NBlood.
- .OVG Cutscenes compatible with Blood: Fresh Supply.
New areas + all v1.5.0 – 1.5.13 additions, including new super secrets
Giant sectors/walls broken up (helps rendering/performance issues)
Sprite rotation and positioning to account for new voxels in various ports
Lots of new spooky areas :O
That's all for now. Have a happy Halloween with your favorite horror FPS Blood!
Re: Death Wish Megathread
I played the new level "They Mostly Come at Night" recently and it was great as usual. I especially liked the ROR with the spaceship at the end, which really shows where Blood's ROR shines, as even if it's more limited than other kinds of ROR, its automation makes ROR like that spaceship cargo door easily possible where it would be hell in other games.
The upgrades to the old maps were really cool overall, but some of the extra detailing bothered me and in my opinion you should try not to add too much detailing for the sake of adding details. For instance the waterfall in e1m2 which realisticly has no place there (the river comes from above the trees?). Also I actually liked the mini-areas in e2m8 The Black Tower better in the older version; and on the subject of The Black Tower, why would you replace a natural connection to the rooftop with a teleporter? The older connection felt more natural and gave a greater sense of 3D.
But like I said, overall the changes were great.
The upgrades to the old maps were really cool overall, but some of the extra detailing bothered me and in my opinion you should try not to add too much detailing for the sake of adding details. For instance the waterfall in e1m2 which realisticly has no place there (the river comes from above the trees?). Also I actually liked the mini-areas in e2m8 The Black Tower better in the older version; and on the subject of The Black Tower, why would you replace a natural connection to the rooftop with a teleporter? The older connection felt more natural and gave a greater sense of 3D.
But like I said, overall the changes were great.